10 Weirdest Side Missions In Red Dead Redemption 2

Just because Arthur is a rough-and-tumble cowboy does not mean he doesn’t know good art when he sees it. In this side mission , Arthur meets a French man by the name of Charles Chatenay, who he shares a conversational drink w

Learning how to hogtie criminals and turn them in for a bounty is one of the first things Red Dead Redemption 2 teaches you how to do. This enables you to raise your honor in the game because you can turn them in al

There’s a slew of incredibly odd stranger encounters in Red Dead Redemption 2 . There are all the different types of hermits, the supernatural encounters, and the more horrific ones. The Aberdeen Farm is part of the third categ

This is made all the worse in missions where, for whatever reason, Arthur will always walk slower and behind his fellow gang members. This doesn’t just apply to walking, though. Looting takes absolutely forever as Arthur needs to prop up bodies, feel around, and grab items. Do this enough time and you’ll wind up wasting time that could have been spent actually play

Bigfoot has been synonymous with Rockstar games since 2004’s Grand Theft Auto: San Andreas . There is a picture in your house fans thought was a clue to its discovery, but it wasn’t in the game. This continued into the first Red Dead Redemption and Grand Theft Auto V and is back yet again for this g

Almost every single mission in the second game ends with Arthur in a shootout. Rob a bank in complete stealth? You’ll alert the law somehow and end up in a gunfight. Herd some cattle? Gunfight time. Just want to hang out with a friend for a bit? A massive gunfight between all parties involved. Combat just doesn’t feel special anymore when every mission ends up the s

I’m quite proud to say I discovered this next anomaly on my own. It was fairly early on in the game. I was heading back to camp from Valentine on the main road when I discovered a red trail leading up to a bridge. There you can start the serial destroyer’s quest, which is quite intense. He leaves clues using human bodies. If you figure out the clues you’ll get to see a pretty amazing discovery. I won’t spoil who it is though, but it’s worth

With so much to do, it can be hard to decide where to go next. Do you continue the rip-roaring campaign? Do you help a criminal stuck in the middle of nowhere? Do you waste your money and get flat out drunk? Lucky for you, we at The Gamer have compiled a list of the most unique side missions in Red Dead Redemption

This shouldn’t even be a choice. Realistically, Arthur would have stayed with John up to the very end. Not every game needs some kind of cut off for alternate endings, especially when the story strongly favors one option over the other. There is no way Arthur would have gotten John so far only to abandon him for money he will never

Red Dead Redemption II is an awesome game. One I’ve been pouring over for more than a week now. I’m discovering new things every day as well as the larger community of fans out there. Compared to most open world games, discovery is actually a tricky thing because travel is actually really taxing. Before I get to share some unique mechanics, treasure, and quests, let me complain a bit further about the fast travel system. A system I have posted my frustration about twice now with my two earlier articles. If you missed my piece on things that don’t make sense in the game, or my article on things I wish I knew before starting, well then please, take a gander at those. Anyway in order to properly make my point clear I thought it best talk about last year’s The Legend of Zelda: Breath of the Wi

It is kind of strange that a rough man like Arthur Morgan keeps a diary and writes in it regularly. But he does. I think Arthur Morgan’s diary is one of the most underrated things in red Dead redemption 2 Achievements Dead Redemptio

No, sorry Sephiroth is not in the game, but perhaps he is the one that summoned this anomaly. If you go north of the V in Roanoke Valley, and slightly to the west, you’ll see a small square. This is a cabin. Make a trip up there to find it has been pierced by a meteor, smoking everyone inside to, well, really gross looking corpses. Bad for them, but good for you as you can sell the leftover chunk for a good bit of c

Interestingly, however, you’d think that getting taken advantage of so much in the prequel would help John realize how to say “no.” Instead, it only reinforces his willingness to participate in any hairbrained scheme he catches wind of. It’s a genuinely perplexing characterization even if it does technically feel in-line with his original depict

One of the recurring threads of the original Red Dead Redemption was John Marston’s willingness to go along with just about every scheme thrust his way. It didn’t matter whether people wanted him to shoot, lie, or cheat, John would play along just so he could be reunited with his beloved wife and son. Naturally, this is a trend that extends all the way back to the second g

Leave a Comment

Your email address will not be published. Required fields are marked *