It may seem counterintuitive, but player freedom is not always a good thing. It truly depends on the game. In a story based title like Red Dead Redemption II , it genuinely does no good to have an Arthur who can be bad while his arc is clearly pushing for him to be better. Not only does it create a dissonance between story and gameplay, it creates a plot h
Dutch goes rogue and murders Leviticus Cornwall. In the process, he also incites a war between the surrounding Native American tribe and the United States Army in order to steal some valuable bonds, resulting in a bloody massacre with casualties on both sides. Dutch and Morgan find the bonds, but get ambushed as they escape. Dutch abandons Morgan, who is eventually caught and nearly killed, before being rescued. Morgan finally breaks his allegiance with Dutch when he refuses to rescue Marston’s girlfriend, Abigail, who gets kidnapped by Agent Mil
Spoilers Kieran has perhaps the clearest telegraphed arcs in the entire game. One of the first characters you meet, Kieran betrays the O’Driscolls, joins Dutch’s gang, and gets a chance to prove his loyalty while earning his keep. Logic dictates he play a large role in the story and form a natural bond with Arthur. Then he gets eliminated and the game just sort of forgets he ever exis
Eventually, the snow melts enough for the gang to move to a more permanent area just outside the town of Valentine. In order to fund the move (and their continued survival), the gang stages a train heist, robbing wealthy oil baron, Leviticus Cornwall. Following the robbery, Cornwall hires the Pinkerton Detective Agency to apprehend the outlaws, causing the group to remain ever vigilant and untrusting of outsiders. Gang leader, Dutch, continually exclaims that the group is due for just one more major heist, but as the game goes on and Dutch’s decisions become less thought out, Arthur begins to question his intentions and overall leadership, in addition to some of Dutch’s newly-recruited members, such as crazed wildcard, Micah B
A bloody shootout through the streets of Valentine forces the group to move on, leading to the discovery of a considerable amount of gold possessed by the dueling Gray and Braithwaite families in the town of Rhodes. The gang works to play both families in an effort to eventually obtain the gold, but wind up getting played themselves, with John Marston’s son, Jack, getting kidnapped. Jack is eventually rescued, but the gang gets double-crossed in the process, causing Dutch to decline even more in his thoughtfulness and strategy. He plans a bank heist that doesn’t go at all as planned, resulting in Marston being captured, as well as the deaths of two of the more high-profile characters of the gang, including Dutch’s best friend. In an attempt to escape the law (and everyone else who wants them dead) the gang hops a ride on a tanker ship headed to C
Of course, we all know what comes next, as _ Red Dead Redemption 2 _ is the prequel to the original 2010 game. A mid-credits scene ties the two games in perfectly, showing Agents Ross and Fordham finding Marston’s family ra
In the West Elizabeth arc during the first game, Dutch mentions plain and clear that John was legally married to Abigail. John fell in love with her and the two were wed while they were in the gang. There is nothing to dispute this. Come the second game, they are indeed married, except not rea
Everyone is accounted for. Everyone save for Karen. The most Karen gets near the finale is a mention in Arthur’s notebook that she turned to drink. Meeting Mary-Beth in Saint Denis reiterates this idea and that’s as far as it goes. Does it make sense? Perhaps, but everyone else got their little epilogue. It seems strange Karen didn’t appear even in the form of a gr
As the saying goes, “there’s plenty of fish in the sea.” The same can more or less be said of Red Dead Redemption 2 Side quests Dead Redemption 2 : there are plenty of horses in the Old West. You’ve got a lot of different options when it comes to who you choose to be your traveling companion, and whatever horse you choose, they’ll be sure to appreciate the gesture. The more you use the same horse, doing just about anything, the more your horse is going to trust you. And in the same vein, the more you use the same horse, the more you may grow to trust the ho
If Arthur is the muscle and Dutch is the mouthpiece, then Hosea is the mind of Dutch’s gang. He’s the one who investigates each town, meets the locals, and crafts schemes to keep the gang afloat. In many ways, he’s a common swindler, using his intellect to help the people around him get ah
For as blatantly smart as Hosea is, though, he didn’t think twice about stopping Miach from meddling with Dutch. All game, even before Chapter 4, Micah is slowly weaseling his way into Dutch’s inner circle. It’s plain as day and everyone can see, but Hosea inexplicably never chooses to address this despite Dutch’s deteriorating m
