From the brilliant minds at Bloober Team, developer of Layers of Fear 2, Blair Witch , and the previously mentioned Observer: System Redux comes a new original next-generation psychological horror, The Medium . Haunted by a vision of a child’s murder, players control Marianne, a medium that’s living between two different worlds: the real world and the spirit world, and must find answers in an abandoned hotel resort. For the creation of The Medium ‘s soundtrack, Bloober Team has chosen to collaborate with Silent Hill composer Akira Yamaoka in an effort to reflect the game’s theme of duality. The Medium will release on Xbox Series X and PC in Holiday 2
Having gone quiet since the release of their last big titles, Dishonored 2 and Death of the Outsider , Arkane Studios returned this year to premiere the first trailer for its newest IP called Deathloop . The stylish and action-heavy trailer reveals two characters who appear to be in constant conflict with one another in a never-ending loop on Blackreef isl
During Bethesda’s E3 presentation last year, The Evil Within and The Evil Within 2 developer Tango Gameworks revealed that it was working on a new survival-horror game, Ghostwire: Tokyo. Not a lot is currently known about Ghostwire: Tokyo , only that it’s not a traditional horror game, but an action-Adventure game weapons where players will need to rid the city of Tokyo of paranormal enemies and supernatural evil. Given that no release window or platforms were announced, it seems safe to say Ghostwire: Tokyo is eyeing the next-generation consoles, although this is currently speculat
So, while the lack of official news on Fable lingers, there’s still quite a lot to get excited about. Gears of War 5 , for one, will be launching on September 10 this year along with a novel multiplayer mode called Escape . Fans with Xbox Game Pass Ultimate will get to play the game four days earlier, as well as those who purchase the ultimate edition.
That doesn’t mean that horns can’t sprout from a player’s head if they become evil, but it shouldn’t be one of two options. Instead, maybe beggars or peasants will help them in a village scuffle if they play a sort of Robin Hood archetype. There are plenty of different places it could go, and watching a character evolve with the world around them, with various aspects changing as the player makes decisions, would be an interesting twist on the Fable formula fans already know and l
It does present a new host of challenges for the game. Fable ‘s abilities have been dependant on a character’s alignment since the beginning, with evil characters getting bonuses to certain abilities and vice versa. The morality system is a defining element of the franchise, and arguably what players associate with it the most. Fundamentally changing it is going to be a difficult task, and one that not all players are going to l
It’s no secret that Nintendo likes to keep its cards close to its vest when it comes to projects that are early in development. However, the big N made a very surprising reveal at the very end of its E3 2019 Direct by showing some teaser footage for a sequel to The Legend of Zelda: Breath of the Wild . The footage shows Link and Zelda exploring a dungeon below Hyrule Castle and the pair run into a reanimated corpse that could be a familiar old foe… There’s still no word on when this title will arrive, but the trailer did a great job sparking discussion and hype for the ti
Perhaps the most unique upcoming horror game, Monstrum 2, is a 4v1 multiplayer horror game where players must survive in a procedurally generated labyrinth set in a decaying sea fortress. As a direct sequel to Team Junfish’s 2015’s rogue-lite Monstrum , four players take on the role of survivors and will need to scavenge for supplies and find hidden access routes to important equipment, all while trying to survive from a terrifying lab experiment gone wrong. Think Predator: Hunting Grounds or Evolve but in a procedurally generated environment where the puzzles are always chang
One of the most demonstrable shifts in the way morality systems work now is in the Mass Effect series. While Andromeda’s facial animations and other aspects faced major criticisms when it released, most of which were deserved, it ditched the paragon and renegade system found in the first three entries of the series. The newer system, which gave players the option to respond in four different manners rather than just two, was still flawed, but it marked a departure from the standard good versus evil archtypes, attempting to give players more characterization, even if it didn’t necessarily succ
These spectacular showcases will be excellent outlets for both major console manufacturers to sell their upcoming new hardware, with Microsoft and Sony likely to announce tons of new games, reveal some stunning next-generation gameplay , and unveil some groundbreaking new entries in their most iconic franchises. For many, the latter of these prospects is without question the most exciting, especially as new consoles mean more expansive ways of tackling some of gaming’s most important
