John Marston impacted many peoples lives, most of them negatively through robbery or murder, but the few that he positively impacted, did they ever hear of John’s demise? With Abigail and Jack still wandering the Open world games strategy, it’s possible to believe the word has spread or even a few of John’s old friends visited his gr
What exactly makes a good story when it comes to games? A likable protagonist, interesting plot development, climax, and a definitive resolution are often the key ingredients, but a great antagonist is often times what can separate a story from the rest of the pack. The same concept applies to video games, some of the most memorable characters in gaming history have been the ones gamers despised. From Bowser to Ganandorf to Shao Kahn, villains can give their protagonist counterparts a meaning, and a platform to shine. This list will break down the top 10 gaming Antagonists since the year 2000. There will only be one antagonist per franchise, and no reiterations of characters made before 2
In the midst of Arthur’s final moments, he holds off the Pinkertons and former gang members to allow John’s escape. This leads to a truly brutal fight with Micah Bell, that ends in both men suffering severe wounds. In the end, Arthur’s tuberculosis cripples him too much and Micah gets the upper hand. Depending on the player’s honor level, a series of different dialogues will happen, but one that will always happen is Arthur’s last words to Du
With the introduction of Cleet and Joe, no other words can explain Arthur’s feeling. He can’t stand Micah as is and knows he’s whispering poison into Dutch’s ear, and now two of Micah’s allies are in camp
This word has been the route of many of Dutch’s craziest actions, and he somehow correlates Arthur saying this to him becoming disloyal. Dutch’s tone of voice changes to something really friendly and states “Of course pal, whatever you think is best.” This last sentence is exactly where Dutch decides all his original men have left his side, and he convinces himself both Arthur and John are out to get
This Call Of Duty: Modern Warfare villain had no problem killing our favorite protagonists like he’s George R.R. Martin orchestrating the red wedding. Makarov wastes little time in becoming the most evil antagonist of this trilogy by opening fire on the innocent bystanders of Zakhaev airport, killing Yuri in Modern Warfare 3 , and being responsible for the death of fan favorite Soap MacTavish. It was Makarov’s call to drop a nuclear bomb in the original Modern Warfare which resulted in the death of 30,000 marines and the events of the entire tril
Except she didn’t rat the gang out at all, she lied simply to get a rise out of Dutch. Whether or not she did so to pull off a “suicide by cop” scenario is left unclear (and for the better, honestly,) but it’s one of the more layered, nuanced spoilers in the g
Leaving one’s entire life behind can be quite a crazy experience. When John left the gang and his old life behind for a year before coming back, what exactly did he do? Managing to eat and survive takes a multitude of skills, he was either robbing on his own or maybe John learned a trade to make some legal money. Maybe it was easier going it alone, and he just missed his family. What took place during this time, and the reason he came back still isn’t clearly sta
Unfortunately, it actually contradicts rather important information from the first game where John claimed he hadn’t seen Dutch since he left the game. Clearly, this mission takes place long after that fact. Either way, it’s an interesting narrative beat even if it doesn’t make sense. Plus, it directly ties itself into the first game once the credits are thro
Arthur responds with this classic quote. Since the time Dutch basically adopted Arthur, to all the years spent with Hosea and John, just to end it all and side with Micah. It is one of Arthur’s most powerful lines because the player can feel the pain in Arthur’s vo
Often times the power to influence and manipulate is stronger than any gun, sword, or army. Red Dead Redemption 2 ’s Dutch Van Der Linde had the unbelievably powerful ability to trick and deceive, all while masquerading as a caring, compassionate man. To start off, he essentially preyed upon two outcast teenagers, John Marston, and Arthur Morgan, so he could raise them as his unquestioning supporters. He takes advantage of people’s bad fortune to gain their trust and essentially turn them into his mindless followers, and his power of speech is so unmatched he can talk men and women into doing terrible deeds and actually convince them they were doing good. As his true colors finally come to light, Dutch exposes himself as a murderous, money loving, selfish sociopath. In a way, Dutch talked himself into not only fame and fortune, but an early gr
We wanted to run and have the freedom to charge from one place to the next without silly restrictions. It held us back as players and we will forever wonder why we’re unable to run with Arthur Morgan all the way to the donation
