Xbox One Still Desperately Needs Exclusives

Finally, Rare briefly addressed the studio’s plans for Sea of Thieves’ post-launch content. Although the studio has chosen not to release any DLC roadmaps for the game’s future development, the blog update states that the studio plans to release a video next week that outlines plans to improve and add content to the game in the coming mon

The other key issue addressed in Rare’s developer update is cheating in Sea of Thieves . Despite only releasing a few weeks ago, the game reportedly already has a hacking problem, and Rare states that the studio considers dealing with this issue a top priority. The studio reiterated its banning policy, stating that any players caught cheating in the game would be banned straight a

After players rushed to Sea of Thieves at the promise of gaming treasures, some have been left disappointed that the waters don’t run that deep – and apparently the game’s issues were apparent even during the making of the game. The game made a huge impression pre-release, with hands-on events with the game promising an incredibly fun pirate-based experien

Still, there’s something that lacks within the library when compared to competitors’ critical darlings like The Legend of Zelda: Breath of the Wild and Horizon: Zero Dawn . Indeed, it appears as if the competition has a stranglehold on triple-A exclusive games, and in that light, Xbox’s titles are lacking when placed head-to-head against the barrage of titles coming from Nintendo and Sony Interactive Entertainment. Admittedly, games like Sea of Thieves and PlayerUnknown’s Battlegrounds have managed to garner significant player counts within their first few weeks of availability, and that’s great news for the firm. But the long-term appeal of these games remains to be seen, and the initial quality is far removed from that of the immediate competitio

Beddall’s comments certainly match up with how some players are feeling about Sea of Thieves . Although the game is an enjoyable one, there is a sense of frustration that the gameplay on offer doesn’t give as much variety that would be hoped from such a highly anticipated release . As such, it’s easy to see why some users feel as though Sea of Thieves has not progressed enough from testing to really be considered a full launch right

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However, since then, Rare has been hard at work on Sea of Thieves and are doing their best to bring the pirating adventure to the state they promised us before the launch. As for why that wasn’t done before releasing their title into the wild, we can only speculate. Some say it was Microsoft that pushed Rare to release an unfinished game, others claim it’s the studio’s own negligence that caused this situation. Knowing how Microsoft likes to keep things to themselves, we’ll probably never know exactly what happe

Knowing this now, it’s hard not to feel as if the closure of Lionhead Studios and the cancellation of Platinum Games’ Scalebound were done so with this plan in mind as Microsoft rearranged its assets, but there’s no denying the immediate disappointment of it all for fans. The now cancelled Fable Legends and Scalebound could have acted as wonderful stopgaps during the wait for bigger titles. Instead, fans are left with a library that feels noticeably lighter in quality and quantity when compared to the current and impending lineup of PS4 titles. In some ways, even the Nintendo Switch has already delivered more promise in just over a year on the market than Microsoft has delivered with its Xbox One thus

Speaking of AI ships, I cannot help but mention the skeletons manning the cannons on various islands. While they certainly add an intriguing Strategy Game Online Guide|Https://Strategyreviewer.Com/ mechanic for advanced players, I find them to be rather annoying most of the times. It’s not that I dislike their presence there, but I do believe they are a bit too accurate for creatures that lack eyes. I’ve probably taken more damage from them than from enemy crews and I’ve fought plenty of other players. So, I can only hope that the AI crew on skeleton ships will be a little less of a nuisance when it comes to firing their cannons. Otherwise, we all might as well say goodbye to our vessels for g

As it turns out, developer Rare was apparently well aware of the lack of depth in the gameplay of Sea of Thieves during the development process. The allegations come from former Sea of Thieves artist Rob Beddall, who took to Reddit to address some of the concerns that players have over the game and share some context of how it felt during development. Beddall, who worked on the game for over two years, stated that ” a lot of internal people voiced their concerns that the game was repetitive and shallo

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